Sunday, May 1, 2011

animations

I have been experiencing problems with my animations, but suddenly i managed to fix quiet a lot of things and a bit relieved to move forward, now the measure thing i am working at is creating audio for my installation.

GARAGE BAND
since i am not very good when it comes to sound creations i decided to use garage band to create audio/ background music for my installation.

The audio that i am creating it varies in terms of tempo, rythm in order to suite different animations for both sad and happy mood, is a challenge for me but i know with hard work i will make the best sounds for this. audio will soon be uploaded

Wednesday, April 20, 2011

CRITIC 2(CODING AND PROGRAMMING)

This is the code that i will be using; so far i have tested it and it works with just few errors that i am trying to fix at the moment. After consulting with the lecturer he advised i use the key presss counters to call out the animations(swf files ) that i created using both after effects and flash.


CODE

var k = new Object(this);
var listen = true;
var r;
var counter = 0;
var t;
t = setInterval(resetcounter, 10000);
function resetcounter(){
counter = 0;
emc.unloadMovie(this);
}
k.onKeyDown = function(){
//if(listen == true){
if(Key.isDown(65)){ //code for A is 65
trace("Key A");
counter++;
emc.loadMovie(counter+".swf");
//listen = false;
}
if(Key.isDown(66)){ 
trace("Key B");
counter++;
emc.loadMovie(counter+".swf");
//listen = false;
}
if(Key.isDown(67)){ 
trace("Key C");
counter++;
emc.loadMovie(counter+".swf");
//listen = false;
}
if(Key.isDown(68)){ 
trace("Key D");
counter++;
emc.loadMovie(counter+".swf");
//listen = false;
}
if(Key.isDown(69)){ 
trace("Key E");
counter++;
emc.loadMovie(counter+".swf");
//listen = false;
}
if(Key.isDown(70)){ 
trace("Key F");
counter++;
emc.loadMovie(counter+".swf");
//listen = false;
}
if(Key.isDown(71)){ 
trace("Key G");
counter++;
emc.loadMovie(counter+".swf");
//listen = false;
}
//}
}
Key.addListener(k);

CRITIC 2(DIGITAL INTERFACES)


Here are some screen shots of the animations that i am currently working on:


Intro Screen:

intro










Animations









Monday, April 11, 2011

Emotion wall-intro part

This is the intro part, but not done yet, may be a should make it longer, and render again

Sunday, April 10, 2011

SCREEN DESIGN CREATIONS

The past week was  a hectic one as i had to catch up more on my school work since we were on mid term break, i did certain layout in photoshop and exported to adobe after effects for animations. when i tried to animate them in after effects i faced more problems than what i expected. i had so many unorganized layers and made animating a tedious work,  and i even had to restart certain effects again

Here are sum screen shots captured while working on the animation, this might not be the final work depending on whether improvements will be needed when continuing to animate

animating the into screen



The above screen shot is for the first  frame/ intro of my emotion wall project, animated in after effects and used trapcode star glow plugins to add sum interesting effects..

Wednesday, March 30, 2011

DIGITAL CONTENT

started working on my video clips, i started everything in photoshop, then transfered to after effects to add motion, this is not yet the final just experimenting to find out what i will produce at the end. below are some screen shots i capture while working on my video clips.





DIGITAL CONTENT(REFERENCES)

Like  i said in the previous posts,the graphics, visuals and all other screen content  that i am currently working on is based on abstract formats and shapes,below are some visuals are found on the net and helping me out in the creation of the my videos,




(reference:www.shutterstock.com)

CRITIC 1

PROPOSAL

EMOTION WALL
BACKGROUND
Emotions are seen as a complex network, which consists of a variety of mood, thoughts and feelings.  When I try to visualize emotions I don’t see one single lump but rather something that is complicated and unique t. Emotions reveal one’s character and thoughts.
By designing an emotion wall two basic opposite emotions (sadness and happiness) will be revealed. These will be achieved through the detection of the number participants inside the installation area.The installation will be able to accommodate maximum capacity of 10 people and minimum 1 person.
PROBLEM IDENTIFICATION
·      As human beings we all need attention to reveal our inner thoughts, thus we need attention in order to show our emotions especially when we are down in order to feel better.
·      The more attention given can lead to positive feeling (happiness) as compared to lesser attention, which can lead to negative feelings (sadness)
AIMS AND OBJECTIVES
·      To let people feel and enjoy the two emotions revealed in an abstract and interesting way.
·      To show how space, population can be tied together to reveal emotions
·      To encourage the participants to explore and engage with the installation in a playful way hence improving the atmosphere.
MOTIVATION
As a design I feel expressing and realizing emotions is an everyday activity but to most of us we find it difficult to do, since it can somehow be difficult, but with something like emotion wall people may be provoked and given a better illusion concerning emotions
IDEA AND CONCEPT
Emotional expression is one of the most aspects of everyday human communication
These installation attempts on modeling everyday human emotions (sadness and happiness) and controlling them through human presence finally creating visuals that correspond to the intensity of the emotions
The installation will accommodate up to ten people (maximum) and minimum will be one person. Ten people will display the happiest mood since the installation will be more attention hence get merrier and 1 person will show the saddest emotion, when two people are being detected the level of sadness will improve a bit, three person the installation start to become happy and so on. whenever a person is being detected a certain video clip will displayed, the video clips are all different and how they are played depend on the number of people giving the wall attention.
Animations
As the number of participants ‘s presence is being detected in the installation   respective animations will be displayed on the wall. The animations speed will also change in pace from slower to faster depending on the mood, sad will show slow animation and happy will show the fastest animations
Colours
Colours will change according to emotions, from dull colors to brighter colors. The colors wheel will guide the colors used for the emotions.
Sadness: for sadness the installation will show dull colors such as black, grey , dark blue and so on
Happiness: for happiness the installation will show bright colors such as orange, yellow, lime, violet
Sound
The installation will also keep into consideration the types of sound to use for the installation.
Sadness: Low-pitched sound, slow tempo sounds will be played on the background
Happiness: high pitched sound, fast tempo sounds will be played.
Software that will be used
- Adobe after effects to create and the effects and animations
- Zone trigger to detect audience presence
- Adobe flash action script for coding
Hardware materials

  •  Computer
  • Web cams
  • projector

REFERENCES
                                                        Adobe interactive wall

funky forest




     ORGANISATION
    Proper planning is ideal in dealing with bigger projects and my final year project is no exception.The Gantt chart below is a plan of how our want to do my final year project with the eight weeks of the trimester
    Gantt chart


    week 3 i re consulted my lecturers again concerning my floor plan and to finalise the softwares as well as hardware stuff that i can use to execute my idea.

    after consulting had to change few things, re draw my floor plan. now instead of using one webcam for capturing i will have 2 use two webcams. now i had another task to do; researching and experimenting on using multiple web cams with zone trigger.

    Tuesday, March 29, 2011

    Final contract

    During week 2 we had to do the final contact which consisted of the floor plan, flow chart and the story board

    FLOW CHART
    flow chart




    Floor plan

                                                                    STORY BOARD








    FYP 2 STARTS

    week 1 of the new trimester marked the beginning of FYP 2, i have to continue with what i did in Fyp 1.


    FINALISATION OF MY IDEA
    in week 1 i consulted with my lecturers to finalise my idea, few changes have been made from last trimester, i have to change a few things concerning the execution of my project.


    In FYP 1 i wanted to do an installation which can recognize up to six basic emotions from vocal and face recognitions, since that will be impossible to do within 8 weeks i had to twist the execution plan and do an installation which can only use the two opposite emotions; sadness and happiness in reference to space and attention. 


    The installation will try to show this emotions in a unique and interesting way by allowing participants to enter into the installation and the population of them inside the installation determines the emotion and atmosphere of the whole installation, for example if they are many people inside, which means the wall is getting more attention happy emotions will be displayed and if few  people the installation will show sad emotions.











    Saturday, January 8, 2011

    facts about facial expressions

    *The face has around 90 muscles in it, and about 30 of these are purely expressing emotion.therefore the face can be used tos end many non verbal signals.

    *Facial expressions are largely universal, products of biological imperatives. human beings are somehow programmed to understand and interpret different facial expression displayed by different ones. "The abilities to express and recognize emotion are inborn, genetic, evolutionary,"- (George Rotter).

    * Smiles are such an important part of communication that we see them far more clearly than any other expression.